Last chance to try out these e-resources on trial.
Chinese Electronic Periodicals Services (CEPS)
Chinese Electronic Theses and Dissertations Service (CETD)
Digital Theatre Plus
PsycARTICLES via EBSCO
PsycINFO via EBSCO
Ending Monday 22nd December:
Online Italian Dictionaries & Works of reference from Zanichelli Editore
Oxford Historical Treaties
ARAS: The Archive for Research in Archetypal Symbolism
Thought: a journal of philosophy
We are very excited to have a new loan join us – an early English cello. Although it doesn’t have a label, it is probably by one of the highly skilled makers working in the vicinity of St Paul’s Cathedral in London during the seventeenth century. Barak Norman is the current attribution, but we will be undertaking research based on its construction and decoration and may find that it is in fact by someone of the previous generation such as Richard Meares.
The cello will be on display at the Reid Concert Hall Museum from this week and will also be part of the new displays at St Cecilia’s Hall in due course. The instrument is in playing condition and we are thrilled to have permission from the owner for it to be used in concerts and for demonstrations.
As exams are almost over and semester one nears its end we are reposting our Top 5 blog posts from this year, every day in the final week of semester.
At number 3, a post on Study space during exams which was published at the start of the exam period in semester 2, 2013-14. An updated version of this for the current exam period (semester 1, 2014-15) can be found on the main Library Blog.
Caroline Stirling – Academic Support Librarian for Social and Political Science
Last Monday was no typical day at the office: after an early start at the Imperial War Museum exploring its First World War exhibition with Google Glass, I finished the day trying to escape the British Library before the lights were switched off! In between, I was involved in the launch of a new initiative to make our images available through Tiltfactor’s Metadatagames crowdsourcing platform.
Google Glass at the IWM
The Imperial War Museum ran an experiment to see how its First World War Galleries could be enhanced with the use of Google Glass and invited heritage professionals to try out the technology. Information Services at the University of Edinburgh have recently acquired a few sets of Google Glass and announced a competition to see how students could use it to improve their learning, so I was keen to see how it could be used in a heritage setting. The concept was actually very simple: a Glass ‘tour’ had been uploaded to the device and, whenever a wearer approached one of several beacons installed throughout the exhibition, the user was fed additional relevant content onto their Glass screen. For example, one of the exhibits was an early tank – when I came within range, a short 1916 propaganda film appeared on my screen describing how the new invention would “bring an end to the war”.
I felt the museum did a good job of providing enough additional content through the Glass to complement existing exhibits without overwhelming the user with too much additional information. The device was surprisingly comfortable and the screen wasn’t overly intrusive. This experiment showed that Google Glass can work in a museum setting: there is definitely scope for using it in one of the Library’s exhibition spaces to provide another dimension to showcasing our collections.
Digital Conversations at the British Library
There have been some fantastic initiatives recently in using heritage content as inspiration for video games – this event, part of the British Library’s Digital Conversations series, brought heritage professionals and games designers together for the formal launch of the 2015 ‘Off the Map’ competition for students to design games inspired by the BL’s collections. The theme for the competition, ‘Alice’s Adventures off the Map’, relates to next year’s 150th anniversary of the publication of Alice’s Adventures in Wonderland. The Library provides asset packs for games designers and facilitates access to original collections; the designers use these materials to create exciting and innovative computer games. Previous winners have included an underwater adventure through the long demolished, but now digitally restored, Fonthill Abbey, and a fully immersive 3D version of London from before the Great Fire of 1666.
There were also some really interesting talks at the event about the launch of the National Videogame Arcade in Nottingham, a discussion about how the V&A’s designer in residence built a successful mobile app using items from the museum’s collections, and a demonstration of how the British Museum used Minecraft to engage users with the building and its collections. The range of ideas on display gave food for thought – how can the University take inspiration from initiatives such as these to enhance access to and use of our own collections?
Crowdsourcing is definitely one way we can do this! We’ve been working on creating a fun metadata tagging game to encourage games enthusiasts, and those with an interest in out collections, to ‘say what they see’ and tag our images. We took inspiration from Tiltfactor’s Metadatagames platform, and on Monday we uploaded around 2,500 images from our Gallimaufry collection to their site. You can now play addictive games such as ‘Zen Tag’, ‘Stupid Robot’ and ‘Guess What’ using a diverse number of images from our own collections!
Last week I was fortunate enough to be able to attend the new DPTP course run by the ULCC ‘The Practice of Digital Preservation’. This course is designed to follow on from their hugely popular and well respected ‘Introduction to Digital Preservation’.
As an intermediate course it was perfect for me as my basic training in digital preservation, from a theoretical level, was gained through my postgraduate degree at Dundee…now I needed something a little more practical given I’m in the business of ‘doing’ digital preservation.
The course took place over 3 days and was broken down into the following subject areas:
Day One – Approaches to Digital Preservation, Significant Properties, File formats, Preserving email, Assessment and Certification.
Day Two – XML for preservation, Tools for Ingest, METS, PREMIS, Preservation of Databases, Business Planning.
Day Three – Communicating with User Community, Preservation of AV content.
I won’t go into detail what we covered under each of those headings but I will point out what I found particularly interesting or useful, and the new things I learnt…
So those are just a few of the gems of information I discovered during the three days. It was an enjoyable and valuable course to attend. With only a small group it made the interactive elements more productive I think, and made the course a bit more personal. I was able to have a chat with Ed Pinsent about the questions I had, which he was more than willing to help with, and with a few of the other delegates too! A great way to meet new people. All in I would highly recommend the course to anyone looking to further their understanding of digital preservation practice!
Following a successful trial, we have now purchased the Encyclopedia of Ancient Greek Language and Linguistics Online
The Encyclopedia of Ancient Greek Language and Linguistics (EAGLL) is a unique work that brings together the latest research from across a range of disciplines which contribute to our knowledge of Ancient Greek. It is an indispensable research tool for scholars and students of Greek, of linguistics, and of other Indo-European languages, as well as of Biblical literature.
This resource has been added to our catalogue and database A-Z lists.
Further information about our databases can be found at http://www.ed.ac.uk/schools-departments/information-services/library-museum-gallery/finding-resources/library-databases